Here your vision becomes reality!

The WHAT and HOW in design: leaving your project in the hands of professionals

by Koldo Barroso

Tuesday, September 26th, 2006

When a professional relationship between a client and a designer begins, there are certain ways that will be helpful to achieve the best result. One of the guidelines to keep a project rolling in effectively and harmonically is to understand the function of the “WHAT” and “HOW” in design.

The “WHAT” stands for the concept and what the client needs for his project. If you are a client, you are ultimately the one who needs to know what your business needs and what you want to achieve with the project. “What feelings should be represented?”, “Who is your target audience?” These are some of the usual questions we do to a client when we start a new project. The better the client knows what his or her business needs, the better the result will always be. Sometimes, we get clients calling our door who still don’t really know what they want for their new web site or corporate image. We pass them a few questions about their needs and they answer something like: “I’ll leave this to you”. In this case, we tell them to think about it better and come back to us with more information. We are designers, and our real task is to find the right way to give shape to their business needs and goals, not to define them. When a client knows exactly “WHAT” he needs for his project then 50% of the success is gained, because we will always find a way to come with the best design for the project.

The “HOW” stands for the process, the way to develop the design and the way the designer manages to achieve the client’s needs in the best way possible. This includes a process where knowledge, tools, practice and other factors are involved. It is supposed to be the reason why a client decides to give their design project to a professional instead of doing it himself. Sometimes, the clients forget that “the way to do the things” is something for the designer to determine. When they are not satisfied with the first sample they get, they panic and start giving concrete orders on the way to design. They try to monitor the design as if they have a “remote control pencil”, instead of telling us where is exactly the problem or what they feel is not working. They start moving objects and colors around as if design was about making puzzles or playing around with Photoshop. Honestly, design is not about that and, from our experience, things never work that way. A designer is a person who will find a way to make things work within the client’s needs and requirements. To be able to do this years of experience and knowledge in different techniques are necessary such as geometry, color balance, distribution of space, programming, etc… Apart from all this, a good designer will be aware of new trends, marketing and design, and the effect of images, symbols, proportions and colors on the human psyche and it’s commercial projection. He will know how to pick the right image to the needs of your concept and will know how to take it to terms with the right techniques. That is exactly what a designer does everyday.

Let’s put it this way: if you were building your new house, would you tell the architect where to put the walls and start playing around with the columns and structures? That would be pretty erratic. It would be more clever to tell him what kind of house you want, how many rooms or floors you want, what kind of requirements it has, and then let the professionals find the way to give you the best solution for your building. If you see the result and you don’t like the way some things are look for a certain reason or you need more space here and there or one more bathroom, you should tell the architect: “Hey, I need more space, I want a new room and I’m gonna need another bathroom”. But I don’t think you should tell the architect how to mess with the walls or where to install the pipes, unless you are an architect yourself. Very often, clients don’t realize that design involves very many variables and is the designer’s task to find the right balance between all of them in order to make them most suitable for their purpose.

If you are a client and you start a professional relationship with a designer, try to keep this in mind. Trust the designer, tell him “WHAT you need”. If there’s something you feel is wrong, tell him what do you feel, but don’t tell him what to do and how to solve it. It would be like telling your doctor what the diagnosis on your disease is instead of telling him where it hurts. It would be like telling the surgeon where to cut on the surgery table. If you pick a designer because you have seen his work and you think is very good, then don’t forget he will always find the way to find the best solution for your project, and he will have in consideration all of the factors that are important for the best projection of your business concept. It’s just as easy as this: you set the target and hold the bow and we will hit the bullseye.

Tribute sticker on Pip Pyle’s death

by Koldo Barroso

Tuesday, September 12th, 2006

Pip Pyle Sticker

Last August the 28th Pip Pyle, the most reputed drummer from the British Canterbury scene, passed away in Paris at the age of 56. He was known for his involvement in numerous jazz rock and progressive rock bands, including Gong, Hatfield and the North and National Health.

For his funeral, to be held in Sawbridgeworth during the next week, Pip Pyle’s children have decided to decorate Pip’s coffin with the type of stickers he used to have on his drum cases. For this purpose, the family has made a call to anyone has any stickers they would like to donate. We have already sent our little contribution with a commemorative sticker on Pip Pyle’s career that we have especially designed for this special occasion. We have been confirmed that it will be placed on his coffin. The copyright of this design has also been given to Pip’s family in case they want to use it for former printings. With this, we want to thank Pip Pyle for so many years of wonderful music.

Designs can also be sent via e-mail to Sam Ellidge at ellidge@bigfoot.com and he will make them into stickers. The family has said that all submissions are welcome, however daft or irreverent, since Pip had a wicked sense of humour and would have liked the idea of people having a bit of a laugh at his funeral.

Illustration in YouTube

by Koldo Barroso

Tuesday, September 5th, 2006

YouTube is one of the most popular web sites today, which is mostly known for it’s extensive catalogue of videos posted by users featuring music and other fun stuff. But it’s not just about that. We would like to call the attention of how video can be also an interesting tool for designers and illustrators to showcase their own work. Some designers are already using video to create their own portfolios or show themselves working in real time. I’ve been having a look at YouTube, and these are some of my recommendations on design and illustration videos from the site. I have also featured a short movie showing H.R. Giger at work in his own studio, a must for everyone into sci-fi and fantasy illustration.

H.R. Giger
The renowned sci-fi illustrator talking about his work at his workshop.

Sergi Armengou
Sergi Armengou’s illustration book

Shawn Salgado
Shawn Salgado’s illustration portfolio movie 2006

Shaneglines.net
Portfolio movie of animation designer and illustrator Shane Glines.

Commission Athlon 2006
Drawing an illustration for the camera.

Designing
Shirt designing in illustrator.

Martin Tazl making a scribble in his agency.
A look inside the creative agency from Germany, Tazlthielen Kommunikation GmbH, when Martin Tazl is doing a scribble for a visual campaign.